Use Cycles Volume Scatter to make objects get Lighter with Distance?

Hi guys,

So I’m using the new Cycles Volume --> Volume Scatter option to give my renders atmosphere, but it works in a way that I don’t want it to. It works like it’s night time, having objects in the distance fade to black, but I want it to work like a daytime atmosphere or fog and have objects get lighter. How can I achieve that?

Thanks for the help.
Ben

Objects don’t get lighter in a volume, you just see more of the volume itself. What you want is a bright light and a light scatter color. If you’re just going for atmosphere though, I wouldn’t waste time rendering with a volume. Just do it in post with the Z-depth pass.

A better option is to use the mist pass instead, it is more controllable and has full support for simple transparent shading and anti-aliasing.