We use python 2.7 here at work.
Mathutils is great, but it’s written for python 3.
These two things are at odds with each other.
I would like to look into backporting it, but I honestly have no clue where to start.
Has anybody already tried something like this? Does anybody know of any “2.7 vs 3” comparisons dealing with c/c++ extensions? Am I barking up the wrong tree here?
Jorge, Thanks for those links. I’ll give them a look.
Ricky, Do you have a link to Sci Fy? Or did you mean SciPy?
If it’s Scipy, that’s a great module, and I’m already making use of it. But getting something small, fast, and tailored to 3d would be ideal. Enter mathutils. I’d prefer not to use the proverbial cannon (Numpy) to kill the mosquito (3d math), especially for code that we’re aiming for use in multiple embedded python environments
I think numpy is the mosquito and mathutils the cannon… Anyway, SciPy would be useful in Blender itself, but that’s not going to happen until blender is harmonized with modern Python distributions…