Hi there, i’m still quite a newbie to 3D modelling and have just been trying to teach myself what i need to know to work on some stuff for the Dota 2 workshop, anyway i am really close to completing an item set but have run into a snag, in the process of trying to fix a materials issue (LOD0 and LOD1 meshes both had different materials assigned and game wouldnt allow it) i managed to severely stuff something up that now causes my model to appear upside down and completely out of place when imported into Dota 2, it also ignores all the weights assigned to the mesh and is therefore completely static.
As i said i am still really fresh at this and haven’t really got my head around how the hierarchy works etc and suspect ive screwed something there. Before the materials issue i was able to import the model in perfectly which conformed to the character and weights worked correctly.
Attached are screenshots of the imported model and a blend file. hopefully this is solvable and thanks in advance!
Shoulders.blend (1.37 MB)