I’m trying to port The Riddler from Arkham City to Garry’s mod, and to do so I copied a male armature from Half Life 2 and parented The Riddler model to it with automatic weights. I then went into Edit Mode and spent a long time assigning vertices to the armature (not many, as I was just testing) to make the rig more accurate, but when I went into Pose Mode with the armature selected, the bones would not move correctly with the mesh. I then parented a collision mesh to the armature (as this was required), and that worked fine.
I’m confused why The Riddler won’t move in time, as I remember trying Automatic Weights again with the same results.
Downloaded your file…
Looked at your Rigg…
Not sure where you got this Rigg at but this is not a Rigg that will work with what your wanting to do…
this Rigg has all it’s bones… squished down into the Joints…
I can’t even begin to imagine why you would want a Rigg to be setup like that…
I suggest you use a different Rigg…
there are many very well done tutorials on how to set up a Rigg…
My suggestion is that you start with one of those and go from there…
Well, I have no idea how Valve does rigging, cause this is one of their rigs, is there any operation to remove/fix squashed joints?
Well, I have no idea how Valve does rigs, cause that was one of their male rigs. I don’t really want to set up a rig from scratch again, cause I had to move the legs, arms, and every single fingertip last time I tried a different rig. Besides, a normal Blender rig may not be compatible with Source. Is there any operation that can remove/stretch squashed joints?