Moving mesh location with root bone

Hey! I’m trying to make an animation that will use root motion. The only problem is that when I move the root bone of my model, it won’t move the object current location, only the mesh. My game engine isn’t detecting any root motion because of it since the model isn’t changing location, only the mesh is. Any solution for that kind of stuff? Is it a problem with my root bone setup? Did I forget a step while rigging?

Just move the Armature… not the Bone…