I am trying to make a file that goes with the UV map so that I can connect the edges. What I want to be able to do is when I start from a point it will spread over the faces that are connected in the 3d model.
Is the issue you’re facing one where you want to avoid seams in the texture due to the edges of the UVmapping setup?
One way to tackle it would be to have a second UVmap with a second texture and blend them together using vertex colors (the second one being visible where the seams of the first one is).
Another way would be to just use procedural textures if possible.
A third way would be to just paint the texture using Blender’s texture paint mode (it would allow for the creation of a single texture that goes perfectly over the seams).