I’ve disabled mipmapping in my user preferences, but it doesn’t work like it did in 2.6. Nothing seems to have changed, the textures are still blurry. I’m talking about the viewport here, but it’s also blurry in the standalone player, and I’m not sure how to fix that either.
Ooh, my bad. IIRC toggling mipmapping was a feature request before, but I know VideoTextures has an option for mipmapping so that might be a workaround if you use ImageFFmpeg.
^ That should work, though it’s be better to use the constant for it (RAS_MIPMAP_NONE from whatever module it’s available; don’t remember at the moment).
@Sparkly - If the textures are still blurry after disabling mipmaps, it might be that they themselves are blurry. Are you sure your textures are crisp?
@SolarLune:
I never had mipmapping issues in 2.6, but now since updating to 2.7 these problems have been occurring, so I know my textures aren’t the problem. I actually used your tutorial for this, and the RAS_MIPMAP_NONE value isn’t in the render module.