W.Wallace.

This is my project in progress.
I hope you like.

Modeling Blender.
Paint Mudbox and GIMP.
Render Vray.
UPDATE:



2 Likes

Very nice! Everything looks good. :slight_smile:

Thanks shadowcamero!

hmmmm very interesting.

I’ve a few critics, the skin is a bit to pinky and veins are maybe too saturated or too contrasted.

Skin wrinkles are pretty nice.
Key areas like hands and knees are very well done.
Lips wrinkles are a bit too strong.

I found the eyes a bit weird, maybe to oval.

Equipement is super cool.
I really like the way you’ve sculpted the choose.

Hello guys.
Desature color just a little and also gently reduced the displacement.
Also incorporate textures eyes.
Thanks for contributing.


add sword and beard.




UP! Eyebrows and Eyelashes.


Hi, Pali. Good work on the hairs. The use of several different hair systems was a good choice. It’s really lifelike.

This is really looking good! :slight_smile:

Good, but the eyes look more like slits, unless that was your intention.

Hello guys thanks for coments!

Just: Mi ingles es malo, sea mas especifico. Thanks

UP! Incorporating wig :slight_smile:


WIP! And body hair.


Optimization in progress.
DMC SAMPLER IS AWESOME!!!.
I like blender vray. :slight_smile:


Very fine work. I like how it is coming along. But in the relaxed face the shape of the eye should be more like on the right side in my quick paint over.


Oh thank minoribus!
Will improve the expression with the bones of rigify.
Leave a update of sculpture in teeth and gums.




UP!
Entries in the forehead.


Animation in progress. walking, cam 360.
upload a sample image.


one of my favorite historical characters, nice work with Wallace… though I think long haired version would look even better!

i noticed on the “closeup” image, the eyes where too wide. also the hands are too big.

REALLY good model though!

Nice skin shader in #15! Curious to see you walk cycle.

Yeah, eyelids are too wide, need some roundness.