I’m quite happy with the result and I don’t think the images look too boring even though I haven’t done much post processing… But if you have any ideas, thoughts or criticism I would love to hear it.
They are such beautiful guitars … you did a fantastic job on this, my only crit would be I wish you would have posted full rez images of the other renders vs. the film strip you did, so I could admire it even more.
@Hybrid_X: I remember I used the vertex paint to create the effect. I just painted the outer vertecies of the body and then used the ‘attribute node’ to get the vertex paint into the material. Just write “Col” in the text-field in the attribute node. (“Col” is the default name of new vertex paints. )
You can easily mix the black and orange color with the output of the attribute node as the factor.
Cool… good to know. I’m hoping to find a way to use it that’s “re-usable” and can be applied to different body shapes, so I don’t have to manually paint it for every instance.
I was hoping there’d be a way to extract an X-Y alpha channel and use that in some way to procedurally create the burst. Unfortunately, it seems alpha channels are only accessible in compositing mode.