Something has gone wrong with the robots on Mars. Get in to the secure facility, pick up the top secret data and get it back to the exit, without dying.
Thanks for the feedback everyone. I’ll make some changes and reupload tonight.
its for blender 2.72, I think there have been some changes recently which have stopped backwards compatability. If you’re using an older version did you try rebinding the keyboard, and were there any errors?
Very cool game!
My only critiques are that touching dead enemies inflicts some damage on the player, and that sometimes, when landing on the edge of a block, the player character gets stuck for a while.
There’s a timer which checks how long you’ve been falling. it only resets when on_ground is true. If the timer goes over a certain limit you enter the crashing state which is fatal. I may reset the timer if you bounce on an edge too, which would fix some associated problems.
It is a great game, I had a little bit of difficulty jumping because it did not respond very quickly, and I was wondering if all of the enemies can be killed, because the first enemy I ran into did not die even after me shooting it several times.
The style of play is based on a very old game called flashback (EDIT: The original, not the 3d remake from 2013 which I wasn’t aware of). Actions are a little delayed from your input so you have to take that in to consideration. Timing is very important.
About the enemies… They can all be killed but the pistol is not really effective. It does slow enemies down however perhaps giving you a chance to jump over them.
A new version of the game posted in the first post.
Fixes some bugs, but still only really suited to Blender 2.72, sorry.
If you can’t play it or have trouble beating the game, here’s a walkthrough on youtube:
BTW, the sounds are a little quiet. If you can’t hear them you’ll need to turn up your speaker a little. All the enemies create a little ambient noise which gives a strange mechanical ambiance to the level. If I had more time I’d probably add some more intermittent ambient sound sources to fill up the sound scape.
Wow this game was awesome, but really hard. I think the delay when jumping was a bit annoying and also that there were no check points. System-wise I think it would have been nicer if the game reset once you died, but with the same settings so you don’t have to keep resetting them. Definitely the best game of BGMC 14 so far!
Thanks, I wanted to have a check point system, but it’s only one level, so I decided (time constraints in mind) to make it hardcore difficult. Just be thankful I didn’t have time to add the ceiling spikes like I wanted.
I’ve uploaded a fix in the first post getting rid of the flamer and SMG which had been placed in the first room for balance testing.
I added an extra player state to make it easier to hop up on to single tile walls, and gave the flamer faster shooting bullets and the SMG slower reloading, but more powerful ones. Now there’s actually a use for the flamer. I also made the pistol semi automatic so it fires two bullets, this should help with stunning enemies; the main use for the pistol.
Hopefully that’s all the fixes. I may add a final version after the contest is finished with a few more improvements, but for now I’m going to leave it alone.