Survival Game WIP - Modeling - Rigging - and more!

Starting with assets of the game, next up, first aid kit and backpack.




Attachments


pretty quick at modeling arent i?


Texturing done! :cool:





and the bust

Medkit done, simple model really.





Cure all, for all needs :slight_smile:

Yeah, I can say that we are on the same level regarding modeling skills. Except that your models look like nice realistic things and my models always ends looking like randomly arranged triangles sprayed with some sort of mud. A minor detail.
Can you post the wireframe versions of the backpack and the hatchet?

no problem :slight_smile:






A nice Flare for smoke signals; blend in the zip with already set up materials and animated flame and smoke.

use it but if published, L4B is the credit

FLARE.zip (1.11 MB)

btw, all this was done with no image editors, only blender, the design for the hatchet was from a google image of a survival kit but it isnt the same, and all textures were done with blender via high poly clones of the props to bake normals, specular, and a full render.

So far so good, imma pass out, ive been at it since 1 in the morning…


Always is there a need for one of these



Look good so far :smiley:

just a start on the whole terrain map for exploration :slight_smile:


Spruce with lod sprite and a berry bush




nothing like skin tight clothes to survive in!


Rigged her, now for the back pack and modeling of the utility belt



backpack is on
[ATTACH=CONFIG]351786[/ATTACH]

Added belt and holster with the hatchet
[ATTACH=CONFIG]351787[/ATTACH]

Shiny
[ATTACH=CONFIG]351788[/ATTACH]

Programmed the logic and character movement with camera rotation, 8 way directional with xbox joystick, run, walk, and idle breathing animations all qued.


night time scenery with more props