3D view tex resolution lower than UV editor

Hello,

I baked normal from a hires to lowres model but in the 3D view, the texture look pixelated and
seem to have way less definition than the normal map in the uv window (I went up to 4098 texture size)


any idea what I do wrong ? I use the simplest material on the mesh

thanks

Please use the appropriate support forum for support questions
Moved from ‘Blender & CG Discussion’ to ‘Support / Materials & Textures’ forum

anyone ???

can you delete this thread, I’ll post another one in the right section, I am affraid people will assume it is already answered
thanks