Build Modifier in BGE?

Hello Forum,
is there any way to use the Build-modifier in the Game Engine Runtime? It seems that the Modifiers opportunities are very basic as there aren’t any mesh-building-animations in the Action-or Graph-Editor. :confused:
I know only 1 purpose to solve this problem by simply seperate the mesh each frame, so in the Runtime it replaces the meshs constantly until this should end but I mean if one try this out one must be very bored, because this needs more (a lot of) time, of course depending on your Frame-Count. Also the .blend will be bigger by increasing its Vertex-Amount especially if you’re trying to build a highpoly mesh.

I will be thankful for help!
Hope the Build-Modifier is in future Updates supported!