Does a tool something like this exist in CG

I’ve been wondering, suppose you start with a high resolution makehuman character.
Then retopo it yourself to some lower resolution matching on average that first model.

Then

  • have a tool analyse both meshes and create a difference bump map
  • so that the low poly gets an improved high poly look *

I’m wondering if something like that exist

Did you mean normal baking?

Bake a normal or displacement map http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Bake

Tutorial http://blenderdiplom.com/en/tutorials/all-tutorials/585-normal-baking-using-the-blender-internal-renderer.html

Is bump baking the same ??

I think he means it like to have the multires modifier, create a bump map for the lower version of the shape, so once generated multires can be removed, and just the new bump map can be applied.

Richard’s link basically describes that exact thing and how to do it. This is a very common task.

This is a process use to detail characters/environments in video games (other media too, but it’s vital in video games)