Hi everyone! this is my first question and I don’t speak English very well, so sorry for that.
The problem is that i did an animation of a cube, that the only thing it does in 4 frames is rotate 90 degrees in the Z axis, an another similar but different rotation: 180 degrees in Y axis.
When I play the actions with python (object.playAction()) or an action actuator it plays the action but instead of rotate 90 or 180 degrees, it rotates, something similar to 85 degrees and 170 degrees, it’s really anoying and visually awfull.
so… What can it be?
here is the blend file:
to reproduce the error hit P to play, and hit Z or Y to see the rotation in that axis, launch the game in an orthogonal view to see what i am talking about. you will see that the lines are not perfectly parallel to the screen, you will see the pixels.
Thanks to anywho that read this post and can help me to solve this problem, it has me awake at night D:, thanks to all and sorry for my English.
Attachments
Problem.blend (596 KB)