athmospheric lighting

hello,
I am creating a sci-fi vehicle, it has lights on the back(spheres with emission shader)
when i render it it seems boring, i need to add athmospheric lighting so the viewer can “see” the light emission.
any help? thanks in advance.

i have no idea what im talking about, but ima suggest maybe some fog?

Use volumetric lighting (volumetrics within cycles), here is the first google result on how to achieve the effect.

ok 10x
btw your bge tuts are awesome

Thanks glad you like them :D.
I’ve just had another thought, and that is that you could also use Bloom within the compositor to achieve this effect by getting the lighter colors (emission) from a color-ramp node, and blurring them, then mixing this over the original image. This method will be a lot faster but it will limit the maximum glow, as you can only blur an image so much before it becomes transparent.
I think I’ve also got a tutorial for this. But use whichever method you prefer or are most comfortable with!