making a new global value(for the software), and then using it in (ie, amount of particles)
here is a case scenario:
making a random amount of particles existing in every frame
from a material's texture(cycles? doesn't matter),
i extract the value of the texture based the [texture co-ordinates]
and then i call that (value*100000) in the particle system (amount of particles)
and has to update in every frame
how should i go about it?