one thing i never really managed to make in blender properly is the animated deformation of a plane with noise.
I tried the displacement modifier with textures but it is not possible to animate or change the seed of the noise to animate it.
I tried ocean sim, which is really cool if you want an ocean, but it diesnt work with different algorithms.
And i tried the cycles way which so far seems to be verry limited. I didn’t find a way to use custom algorithms and i couldn’t scale the hight of the displacement and the animation was also not possible.
The last thing i tried was Sverchok. I managed to deform a mesh with noise but so far couldnt animate it.
Here is an video which shows what effect i like to create with the possibility to layer different algorithms and animate it.
hey there,
i tried that one but didnt manage to animate it properly. i only could animate it in the y or x axis but wanted to do something which the direction is not recognizable. today i realised that i can shift the noise into the z direction. this gives the whole displacement the look that the algorithm itself is animated. the other thing i realised today, is that you also can animate the size of the noise with an object so that the limited size settings do not matter.
this is really a great day for me since i try to do this with blender since years. i didnt knew it was so easy. some more algorithms would be great.