Anime Style Female

I am currently working on an anime-esque female character that I want to rig and animate in the later process.




The hair was created using bezier curves.

Can i see more views like a side,back and top in wireframe.
Is there any reason why your putting a pole in a animation area on the neck? that will cause problems when weighting.

Here you go:




I dont really know what you mean by “pole”.

Read this
http://wiki.blender.org/index.php/User:Mindrones/Wiki/Subdivision_modelling/The_pole/E_and_N_poles



They have three or more vertexes connected to to them.
most of the poles I marked on the face are fine.
But the pole on the neck is a deformation area which moves up and down an side to side.
When you put enough subdivision surface on it will crease and become ugly also it will also cost a lot more time when u have to weight it the armtures

Thanks! I’ll consider that before I attach the head to the body. To be honest I used a reference for the topology of the face, so I didnt really thought about it :slight_smile:

Progress on the body. Im not quite satisfied with the shoulder region yet…




Attached the head to the body and baked some textures onto it. I also did some refinements to the body mesh topology.


Cool stuff. I look forward to seeing more.

Today I created the hands and some basic clothing for testing purposes. I also tried the freestyle render engine.



Here is some my topology for shoulders


An here something for you to study
The greatest link for topology ever…

This a website from a modeler from Pixar he shows how that topology is suppose to move.
it also shows where to place bones for the best movement which is extremely useful
http://www.hippydrome.com/Sketches.html

Thanks for the link! I’ve been looking for something like that for ages. Really good stuff. It is sad that there is only a ebook version of his book available.