Hello all,
I was wondering if anyone else knows what is going on here…
I set up a simple scene. One sphere , one cube. Sphere is active animated rigid body keyframed to crash into the cube. Cube is a passive rigid body. When the collision should occur, the sphere passes through the ball with no physical impact. However; when changing the cube to active rigid body; a proper collision occurs. I want the cube to remain stationary (thus the passive option) but the simulation does not seem to work in that case. Any tips or advice would be greatly appreciated!
Thanks!