Making path followers avoid each other?

I am creating ai examples without using python but i have come across a problem, i have made roaming ai’s which are objects which have a steering>path following actuator, they will go to a point and on collision with that point they will change their value and go to another point but there are only 5 point and sometimes their values become the same and one of them will get in the path of the other, and they will continuously collide with each other and not move, is there a way to make them go around each other instead of hitting one another, preferably without python, but no problem if with python.

Thanx in advance

Tim

What do you mean by “go around each other”?

Obstacle simulation - Ray

mark actors as obstacles,

i mean when they get to each other the one should move around the other one instead of just colliding with each other.

i have marked them as obstacles but how do i give the instruction to view each other as obstacles(how would this be done with logic bricks?)

As BPR explained you have to do the following:

  • In the “Physics” tab of the two objects (both of them) that should avoid each other check “create obstacle”
  • In “World” tab under “obstacle simulation” choose “RVO (rays)”

Now they should avoid each other

here is a small example:
obstacle_sim_example.blend (495 KB)

thanx seems to work now