Animating Simulated Characters

If this guy hadn’t already graduated, it’d be great to get this guy involved in a GSOC for Blender.

here is my latest work

this uses no Physics controls

edit:

latest build -

Attachments

mECHAcHICKENrIG2.blend (511 KB)

Now I have about 90% less complications,

AND

a full ms of logic :smiley: