paint textures in realtime?

im looking for a way to change textures using the height of a vertex so the highest vert are snow textured and as the verts get lower the texture will change to a rock texture and then to grass ect…
kinda like this but with python www.youtube.com/watch?v=PTQVWZuzqkE
any feed back would be appreciated :slight_smile:

Well, this with this node system you can get that effect.
[ATTACH=CONFIG]349200[/ATTACH]
Just change the blue, yellow and grass to red, green and blue and use a separate RGB node to replace each color with a texture.

It will paint the mesh with the colors in the colorramp node, according the z axis.

It don’t need python.

very nice thank you