For a simple interactive installation of a “breathing landscape” I’ve attached some modified cones to an animated plane. The hill slowly grows and shrinks. The ‘trees’ move attached to the surface. In a later stadium we’ll use an Arduino to control the camera moving along a circular path around the scene (I’ll tackle that one later).
So now we want to incorporate this movement of the breathing into the BGE.
As I understand BGE cannot handle regular particles;
While I can convert the generated particles (trees) to meshes, they loose their animation.
I found another solution for moving the particles in the Game engine. It was a manual way, and the particles animation was lost.
I converted the particles to regular meshes, helas losing their animation.
I then merged the hill and all of the ‘trees’.
Next made sure I had my ‘trees’ and hill as separate vertex groups, to be able to select them afterwards.
For the Shape keys I then used the Proportional editing (set to smooth), selecting the top of the hill and the trees I wanted to be affected.
Next up I, we’re confronted with the same issue once again: how to convert a boids animation to a regular animation that can be played back in the Game engine.
We want to animate a flock of birds flying around - not reacting with anything in particular, just by means of an animated background.
I’m guessing I’d better go look out for other solutions, I found some old threads and links here and there describing on using Python to script it. What a shame an existing animation cannot be recorded, or baked to a set of key frames. Or am I missing something obvious?
I’m still hoping for some response here, or I might open a new thread if this one stays unanswered?