in this ~50 minute video a make and rig a very basic character,
the character has the minimum number of faces for deformation,
a subsurf is applied to this geometry,
I use extrude faces, deleting faces, and subdividing edges, and drawing new faces,
I also use scale, and lock axis along with 3d cursor to manipulate the model.
I block model the actor, then adjust face topology for animation,
it’s not perfect,
I then rig the actor for basic animation,
in this video I don’t breach into facial rigs,
Maybe next video?
let me know what you think.