Block model to face topology reshaping to rigging

in this ~50 minute video a make and rig a very basic character,

the character has the minimum number of faces for deformation,

a subsurf is applied to this geometry,

I use extrude faces, deleting faces, and subdividing edges, and drawing new faces,
I also use scale, and lock axis along with 3d cursor to manipulate the model.

I block model the actor, then adjust face topology for animation,

it’s not perfect,

I then rig the actor for basic animation,

in this video I don’t breach into facial rigs,

Maybe next video?

let me know what you think.

Finished Product

P to play,

wasd + space + mouselook

(does not work correctly in 2.72b (something to do with animation))

ForceLean.py by kevincorrigan extended by BPR

Attachments

GameRig(Jagnus).blend (667 KB)