N-Gon hunting

I was trying to take my model over to Z-brush, but it keeps saying it has N-gons in it. The mesh luckily is still at a low poly, but it’s still over 3k. Does anyone know how to locate N-gons? cause I sure enough can’t find them.

In edit mode, hit select > select faces by sides, then change the settings to “greater than 4” and disable “extend”. The only selected faces as this point should be the ngons.

Or you can use MeshLint.
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/MeshLint

always check for n-gons after using the bevel tool.

Thank you very much, this did exactly what I needed :slight_smile: Ended up that some verts were ontop of each other and made 5 sides. Something I’ld never found otherwise.