Material appearance changes with shading

Hi, all !

This aircraft hangar’s apperance changes completely when I switch from multitexture to GLSL shading and back. Obviously this is because the materials have been created in an inconsistent manner. What should I do to make them consistent ?

Thanks in advance,

Thierry

P.S : Hopefully the materials are included in the .blend.

Attachments

Hangar1.blend (1.74 MB)

GLSL uses the texture assignments for the BI/game material, multitexture uses face-assigned textures. So it’s expected they won’t match a lot of the time (GLSL also includes spec/alpha maps and such to further complicate things). Any particular reason why you need them to match? Why not just stick with whichever one you find more useful?

Thanks for your answer. I’ll stick to multitexture, then. Now, can you tell me why some materials turn completely black or completely white when displayed in multitexture?