Hello to all ,
I am a novice at blender, not much an artist, love the concept and abilities’ that comes across the screen, kudos to all who have a bountiful of talent.
I hope my question is easily answered. As in my bio I do programming and gaming, I use Unity for my software and found that blender renders well in higher object modeling depending on poly’s and what not. I use skins to base the models with and cut down on rendering.
I built a tower @ 100 levels and copied steps as I went up. I walled the stairs in and looked well at first. Ran unity and traveled up the stairs until I reached about level 30 and then found the stairs shrinking into the walls.
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Is there a way to check the “trueness” as you progress in modeling?
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Is there a better way to build a tower with internals in a multi position model? Each level(stairs) is explicit for rendering and collisions. prefer to use three tiers of stairs for each level.
Sorry there is no model to post as a picture, basic blocks, no skins, when I started. I was in the military at the time and working with a team, we disbanded and went our separate ways. Hope to start, continue, finish my concept.
Appreciate the time to answer my post.