Hi guys. Hopefully, this is the area to post things like this.
Anyway, what my problem is, I can’t use textures in the 3delight exporter for blender, because, every time I do, I’m locked in the texture panel! What happens:
- I make a new material
- I click the plus next to the ‘texname’ variable
- I do my texturing stuff in the texture panel.
- BUT… what happens when I click “back to shader properties?” THIS
Traceback (most recent call last):
File: “C:/Program Files/Blender Foundation/Blender/2.72/Scripts/Addons/render_3delight/operators.py,” Line 271, in execute space.context = context.window_manager.prev_context
TypeError: bpy_struct: item.attr = val: enum “MATERIAL” not found in (‘TEXTURE’)
location: <unknown location>:-1
Any idea whathas cuased this stupid issue? All I can guess is that there must have been a syntax change from 2.63 to 2.72 that broke this panel… Also, I can’t go to Matt Ebb for it, as he isn’t working on it anymore!
So anyone know what I could do? I can’t roll back to 2.63, as some of my recent models are 2.72 only! :mad: