Hi all. Here’s my situation;. I’ve carefully marked out lots of details, by marking edges as sharp. and i would now like to sink those sharpened edges into the object, to create sharp grooves. However the object is very organic and complex, and there’/s nowhere i can set the pivot point that i’ll get a good result by scaling down
All of the vertices have normals, of course. Which pretty much point along the desired direction of motion.
So what i would like to do in that regard, is just to select all my vertices, and move them en-masse along each of their individual normal vectors. I can’t figure out any way to accomplish this except one at a time, though.
an alternative possibility; all my vertices are rigged to a skeleton. if i could have them all scale towards/away from the nearest bone, that would be fine too.
From the wiki: nothing global about it.
"This tool translates selected vertices/edges/faces along their own normal (perpendicular to the face), which, on “standard normal meshes”, will shrink/fatten them.
This transform tool does not take into account the pivot point or transform orientation. "
Just reminding you
the shrink/fatten (alt+S) in edit mode has an equivalent in obj mode. The displacement modifier. Just enable it and play with strength.