I’ve been developing this guy for my rigging / animation demo reel, and I thought I’d post a render. He’s rigged with dynamic real-time fat jiggle (face / arms / belly / chest / rear) and floppy antennae and tons of stretchy bones, lattices and driven shape keys for maintaining volume, so I’ve had a lot of fun with him.
I should qualify that what I mean by “real-time” is “while it’s playing back in the viewport.” Maya has its jiggle deformers, which are more “real-time” than Blender’s simulation tools, but that was the effect I was trying to replicate using Blender’s native tools.
What I’ve done is use multiple lattices with softbody sims to control the various parts of the body that I wanted to jiggle.