Any one ? Maybe an option somewhere to extend the floating point value ?
The fact : The more a mesh is small, and the more it will explode soon with the distance.
Hi, as far I know it is not possible to work with such dimensions in Blender because of precision problems.
Most 3D software has this problem, therefor CAD software is made.
I mean it is possible to have a 200 Km terrain but not have a cigarette box in the same scene.
You can fake this with different scenes with different World dimensions, iirc.
Yep, that exactly my problem right now. The rafale is about only 15m long so… very small. As I have explosions etc, I prefer to work in real scale.
But well if someone experienced the same issue and have a good workaround, I would be very grateful
Have you tried to play with the start and end values in the N-panel >> View >> Clip
and in Properties >> Camera >> Clipping ?
Maybe this solves a bit your problem.