Demo reel - WIP - FAUN (modeling/sculpting/texturing/rigging/animations)

Hi, Guys.
I work in game development in Moldova. Also I’m big fan of Blender. Have about 6 years of experience in games production.
Our small indie team is now struggling on publish our current game project - Wizard’s Clash: http://wizardsclash.dqteam.com/
All 3D part was on my side (Modeling/texturing/rigging/animations) So i’ve learn a lot new things in Blender and game art creation for this year. And currently I’m working on my first Demo reel. I’ve chosen one of my game characters. My aim is to create at least ONE but FULL character concerned with the game engine standards(shaders/animation loops/facial controllers). So I’ve put all the skills I have to make it.
Done with Blender/Zbrush/Phoposhop. Rigging and Animation were also done in Blender.
The interesting thing to share, is that it’s real-time render right from Blender’s view port. GLSL mode - aka Blenders Game Engine mode. It’s it’s pretty nice alternative to Marmoset toolbag.
Thanks for any feedback!
So here’s the latest WIP
https://www.youtube.com/watch?v=elo3AVARbgA&list=UU6p-LBbUH_7BPg0Bb9b2Phw