Make a broken wall

Hi, is there a way to use some kind of modifier to make a broken/crumbled wall without actually having to model all the pieces? I’m not actually animating this, it’s simply for a still.

I’d suggest the cell fracture tool. It basically uses various algorithms to break up a whole model into many uneven parts (many people make shattered glass models for simulation with it). I’m not too familiar with it, but I think it has the capability to create realistic looking set of rubble pieces.

Thanks, the cell fracture worked pretty good. I’ll try fracture, too. :slight_smile:

Maybe you want to change your settings and play around with “the look” of your fractured object (lets say splintered shards, or more or less shards).
Then the fracture-modifier-build would be the better option. Because its a modifiert you can change the fracture on the fly.
In the forum you will find as much help as needed.