That looks excellent! I do have a question though. In your node setup, you have your final mixed shader node w/ a white diffuse node. What’s the purpose of the white diffuse node, is it to lighten/darken the glossy+textures+normals you have created? The image looks excellent, very simple but well done.
Thanks! Great question! It is basically a fake rim light. It gives a white outline around the object. I think the value on the white color is set to 1.500, you just have to play around with it, higher value makes it more noticeable but not a thicker line, diffuse roughness and the fresnel amount can change line thickness and how much the line fades/feathers.