Hey guys,
I’ve been trying to figure out how to get a door hinge like in real life, without having to animate it.
While the Rigid Body Joint seems to do exactly what I want, the Collision Bounds seem to be centred the hinge itself (the mesh’s pivot point), rather than the actual model? This means that if you put a wall next to it, it will interfere with the door’s collision and the door will go CRAZY.
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My question is - is there a way to get the collision bounds to actually be where the mesh is, and not around the mesh’s pivot point?
I know I could animate but I want to stick with physics for this one. Is it possible? And if yes, how?
Thanks guys in advance,
Pete