I have used rigify to generate a rig for a character. I went into edit mode and added 2 bones to control the eyes. Those are parented to the head bone, both are in blue below.
Upon rotating the head bone specifically on the Y axis, you can see that the eye bone controllers are not in line with the pupils.
I can not seem to figure this out. I’ve tried different constraints, different parenting methods and nothing. Searching online does not bring me results either. Does anyone know of a solution?
-Thanks!
[SOLVED, I had to parent the Eye bones to the “DEF-head” bone rather than just the “head” bone.]