I recently discovered the magic of generating textures and I found I’m stuck on how to turn them into textures (kindof).
I know I can bake the material into a texture, but the problem is that I want to dynamically light my game later. So I want to take the generated textures I created (one of which is a normal map) and just turn them into individual static images without pre-defined lighting that I can use in the game engine. Is there a way to do this?
Edit:
Figured out how to do what I was attempting. I just had to change the Bake mode. The two bake modes I really needed were:
Normals - This just gave me my normals map for fancy lighting effects
Diffuse Color - Only get the color without lighting (cycles only / may need to use node editor to make it work)
Textures - Only get the color without lighting (blender render)
Also on a side note, after I figured this problem out, the stand alone game would only show black objects. I had to pack the images into my blend file.