But it IS very simple though. One model of few simple buildings arrayed to this ‘valley’, 2 same models scaled up in bg, 2 low poly spaceships as particle boids and one more spaceship train-like in the end and voila! Thanks for comment Rod, appreciate!
You could try to make some of the flying cars turn by putting some invisible walls in thier way… I think you can control which particle system is effected - the collider invisble has to be in the same wall as the particle system…
This would be better shown backwards. It’s wide angle, obviously an ‘establishing’ shot, so the audience expects to get a sense of where they are, and then to focus in on something. But, rather than have the camera move toward something, the camera moves away, then hides under an overpass. Huh? Engage your audience: move into the scene.
A great result if you wanted a Star Wars-type cityscape. I agree, the cinematography was kind of weird, and some brighter colors could help as well, but otherwise, this is quite nice.