Just started polysketching this guy out, focusing on form and shape. Will post progress as I go, and redo model with proper topology once I nail the design down… Goal is to create a game-ready textured model.
This is pretty cool! My only comment is that the tail kinda looks like the hilt of a knife. Looks kinda painful! I don’t really have any other input yet, except that I’m interested to see how this progresses.