Well i’ve been working on a horse for a while now.
I posted my progress under works in progress, but am now at a point that i could use some critique. Especially if you own a real horse, or see them regularly (as i dont have a horse).
Because, i got the feeling that i’m now in between a disney toon horse, a real horse, and a toy horse.
My goal was not to create a Disney horse mesh, or toy look, but more into direction of an anatomical male model. (but would it be practical, as my end goal is to create an animation with it)
Now when i do adjustments, sometimes they feel creepy real to me; but not always, a sign to me that parts near a real look; but also something “else” is holding me from that look and keeps it so CG. The Horse is also on the forum “works in progress”, but now i am just entering a point that i want just a bit more realism and feedback, to get a better horse like look. I know cannot do it all; I’ve seen animation from horses, as done by the studio of Avatar, those just look completely real. But that’s a too high standard. So i want to get somewhere in the middle, a good horse look, and minimize toy / cartoon looks.
But how to get it ??? …
As for me people where always easy to draw.
Drawing horses however, i always found complex and this is my first attempt of a CG horse, even more complex to think of their 3d shape, but did make use of horse pictures, as background while mesh editing, so now proportions should be fine.
The model has 2 subdivisions, I wonder if should i apply them, so i could tune the mesh a bit deforming, ‘fake’ muscles. Or should i use a bumpmap ?..
Or should i keep it as is the mesh; as i am also planning to create a bone system, and animation him later.
Ok well the pictures :
The tail hair is not ready, i’m yet unsure how to get a nice tail; with a goal of animation, if you have some tips i’d love to know them.