Max Point cache modifier, and importing problem

Hi all!
I’m tring to export a simple animation from max (2014) for render in blender 2.72
After some research i’ve tried diffrerent solutions, but none of them work. The imported mesh don’t have the animation.
(tried fbx, and collada export from max)

Then i’ve tried the pointcache modifier in max for export the xml file.
But i’ve a problem with the point cache importer in blender 2.72 some kind sintax error when i run the script

Any clue?
(sorry for bad english)

No clue?
Can someone point me to a decent tutorail at least?