So my problem is simple really, and im probably just the worst with 2d graphical programs, but basically i need a black and white height map, just black and white no gray, and what im looking for is basically a grid of stretched out hexagons with spaces in between, it also needs to tile so it has to be a perfect grid. If you can do this for me i will forever owe you
No gray means no anti-aliasing - you sure you want that?
Also, you don’t have to use 2D programs to make your textures I’d do something like this in blender with an array modifier.
Alright well, easy enough to do it both with and without AA
No AA: http://i.imgur.com/Hb0dII6.png
With AA: http://i.imgur.com/3jlvW3c.png
But it’d be pointless of me to just give you those, so here’s the blend for you to learn from: hex.blend (102 KB)