CSS for 3D objects?

Hey all.

Just got an interesting idea.
Would it be feasable to use a CSS like syntax for “styling” blender objects?

Something like this:

I want to select all blue objects in the group “cubes” and scale them by the Z axes:

.Cubes[color=blue] {
scale: zglobal 2;
}

Or I want to select the camera with the name “maincam” and turn it 90 degrees and set FOV to 50 degrees:

#maincam {
rotation: zlocal 90;
FOV: 50;
}

Many many people know how to use CSS selectors and they are easy to learn.
Any thoughts?