I would use some suggestion to get (by script) some hollow cylinder, tilt-cut with rounded base, laying on the ground (XY plane). Of course a general procedure, for any shape, would be appreciated
Using images: i would like to get something like that
@CoDEManX
Iām not familiar with blender simulations. Could you suggest any tutorial or something about it?
Iāll search for the post youāre talking about
@RickyBlender, unfortunately the posted suggestions donāt work for me
I tried the lieroās script from your linked thread ang I got this
then may be you donāt have the right question!
looking at your first pic you are not really setting ob on the ground !
it looks like you need to set to ground s0mething but what ?
can you clarify
is it one face or a group of faces or some vert ?
or one face align parallel to another face ?
ounce goal is clear then finding an appropriate solution might be easier!
@RickyBlender: sorry if I didnāt make myself clear. I would like to lay on the ground any object from a starting position as gravity acceleration is acting towards -Z (the overturning moment should be neglected). In the case above the tilt-cut cylinder should rest on the XY plane as shown in the second figure.
@CoDEmanX - Iām not aware ot the math youāre talking about. Can you be a little more specific? I would like to learn more about that.
some other questions about the applied-physics-solution:
since I would like to neglect the overturning moment, I have to move way way ādownā the center of mass in order to avoid the effect. I figured out it can be done translating āupā the mesh. Is some other way, maybe more āelegantā?
how can I stick to object the translation-rotation reached at the end of the simulation (ALT+A) ? the object always come back to the initial positionā¦
how can I get directly to the final equilibrium position?