Hi,
i did a supersimple model to follow a basic rigging tutorial on youtube. After binding my mesh to armature the mesh gets deformed, although i didn’t touch any bones. When i bind the same mesh to same armature except without IKs it’s not deformed.
I did remove duplicated vertexes on mesh and tried ctrl + p to normalize vertices.
I know the geometry is cube like and just for testing. But i wonder if had modelled a detailed model and wanted to rig it properly, i wouldn’t be happy if my carefully crafted model is messed up.
https://dl.dropboxusercontent.com/u/36254873/mesh_bind_problem.jpg
thanks,
agris