Hello All!
I’m very new to the world of Blender and to this amazing community.
I do have experience when it comes to 2D Animation (that’s my job) but in the 3D area I have so much to learn so maybe you guys can help me out here.
I’m modeling my first cartoon character in order to rig and animate in Blender. I’m going for a very basic character and probably the rig will also be very simple and hopefully easy to control (not sure yet, I just got started).
I may have many questions during the progress of this “experiment” but I will start with a simple question:
2 main object V.S. 1 main object
The character should be very simple: Big head, small body (no fingers at all).
but I wonder if I should make the BODY (include arms and legs) as one piece, and the HEAD as 2nd object. (maybe join eyes, teeth to the same object).
OR… would you recommend me to model both the Head + Body as one object?
What would you suggest from your experience and why is it better (for animation purposes of course).
OK… before you answer, I want to explain something from my 2D experience, which I would like to “convert” into 3D now that I’m learning Blender.
Usually on my “simple” cartoons that I make on my free time (that means my videos on my YouTube channel) have 2 main character designs:
1 - Small body big head
2 - One cubic shape character (body and head are the same piece)
Both designs have no fingers at all.
Anyway, my brain tells me to do the same process I would in 2D… in Blender, and it make sense in a way but since there is more than just modeling… there is also the rigging part, I’m a bit confused and would like to avoid errors.
The most important thing for me is that I will have total freedom when I will start animate the character, so it won’t “break” or anything because of the way I modeled it, that is why I’m asking you guys.
Thanks ahead for the help and I’m sorry about my bad English.
You can see a good example to the concept designs I’ve mentioned above in my cartoons:
Example for the “Small body big head design”:
Example for the “One cubic shape design”: