Hi All,
Just starting out with rigging and have some working but I’m stuck on this scenario, and I know I’m going to kick myself, but I’ve been struggling to get this very simple rig working and I just can’t figure out what I’m doing wrong could someone help me understand.
I’ve set all the constraints in local space (I think) and aligned the empties with the mesh I want to rotate everything works as I would like I just want to drag the Turret.Spinner.Controler left and right in the x axis and have the turrets spin on their local axis as they do in the attached file, until I parent the empties I’m spinning to the Master Empty as I want everything to move together in the real thing (I’ve just parented Ship-Turret.Spinner.1 in the example file to show the issue) at which point it appears to either be picking up world space or something else and spins it on a different axis. I’ve tried all sorts of variations and reading but I just can’t get my head around what’s going on. My understanding is I should be able to so this simple stuff without armatures ? or so I need to use them.
Basic.Rigging.Test.blend (936 KB)
any pointers appreciated, I’m sure it’s something stupid I’ve overlooked but I can’t for the life of me see the wood from the trees at the moment !