Is it possible to easily convert lots of objects to bones, bake the motion and then weight the object to the equivalent bone. The reason I want to do this is to get a fracture and rigid body simulation into a format I can save and take into unity3d.
hummm that’s an interesting thing…
I can see where that might be usefuling some other animation things too…
I can’t however say I’ve seen anything that can do this however…
I just wonder if one of the programing guys might be able to write a script that can do this…